Batman: Arkham Origins
- Takes place on Christmas Eve
- Years before the previous two games
- Mob boss Black Mask will give a fortune for Batman’s head
- Top assassins and supervillains from the DC Comics universe are out to get Batman
- Cops on the take from the mob join the manhunt as well
- Batman needs to outsmart his enemies, find out why Black Mask wants him dead, and prove to what good cops that he’s on their side
- Porting Arkham City to Wii U let the team get familiar with Unreal 3
- Doing a prequel lets the team carve a unique territory if Rocksteady were to move the Arkham timeline ahead down the road
- Rocksteady’s project is tightly under wraps
- Younger Batman also “gives us the opportunity to refresh things a bit”
- Combat system still in place
- Will have “new layers, new opportunities, and new tactics”
- New enemy types
- Batman not as finely honed as in the previous games
- Won’t control the Batwing directly
- Batwing will figure into story sequences and acts as a universe-appropriate form of fast travel
- Has the traditional predator mode in which players swing from perch to perch, glide kick, string guys upside-down, etc.
- New remote claw that is like the grappler in Just Cause 2
- Batman targets two objects and fires out a claw
- This hooks into the first object and launches another claw and rope to the second object
- Can then pull the two objects together
- Use this to knock enemies together, slam heavy objects into foes, string objects or people under a perch
Oh so you’re making me choose?
I can deal.
Bruce and Diana are warriors, soldiers of greater causes poised diametrically on the front line of the same war. Theirs is a passion born of the fire of conflict with this great enemy, and best suited to tryst amidst breaks in combat. There couldn’t be anything long standing between them… Bruce couldn’t manage it, Diana would love him too much and lose focus, there’s far too much to go wrong there that the center simply couldn’t hold.
Bruce and Selina. Fate placed them at opposite ends of a long game, pieces intended to be antagonistic eventually discovering great linking points in the way they choose to act and live. In one universe they create a great champion of justice after a life of adventure, romance, and danger. They see reflections of one another in the others focused eyes… But both live within the grey of things, and ultimately can’t see each other for very long in the fog of what is to Bruce a great unending war of attrition with an unceasing enemy.
If I had to choose an ending for Bruce, a life lived in love? It wouldn’t be my first or most honest choice, but the most fair would be a life lived with an equal of sorts… In all fairness, I’d pick Selina for that.
Feel free to question that choice, I am flexible.
HERE’S HOW THE STORY GOES WE FIND OUT…